With Shattered Earth he will jump up in the air, drop small AoE circles and then jump down to send out a wave attack. 8 cones going outwards from the boss, starting at 66% HP. The attacks are as follows: Dual Bite -> Dual Bite –> Elemental Breath-> Dual Bite-> Dual Bite –> Fiery Meteor (with CC bar) –> Dual Bite –> Dual Bite –> Teleport –> Repeat. A similar orb collection phase happens during the 10% phase, but players have 30 seconds to collect orbs instead. Above 66%, the walls will spawn every 18 seconds, below 66% they will spawn every 16 seconds and below 33%, every 13 seconds. GW2 DPS Reports. © With Corrupt the Living, the Soulless Horror brings the hammer back over its right shoulder and swings counter-clockwise in a slicing arc about its body, applying Torment and Poisoned. The player will be lifted up and has to collect five red orbs in order to get back down ("reunite their body and soul"). Teleporting into the lamp is done by a large green shrinking AoE in the center of the arena that occurs at start of the fight and then at start of the 66% and 33% phase. With Slice, the Soulless Horror charges up an overhead hammer smash in the direction of the tank, and brings it down in a frontal cone of green flame. Greater Magma Elementals will spawn with 4 Lava Elementals, and walk towards Qadim. You should be just about done clearing them by the time she hits 90% health, causing the first Tormented Dead golems to spawn 20 seconds later and from then on every 20 seconds. Instead, you will need to deal with the Magma/Lava Elementals and the Guardian Pyres. Hall of Chains is the fifth raid introduced into the game. When all five circles of the domino are charged, the Mouth can be killed on top of it. Eating it wakes up Slothasor, starting the fight. What the Matriarch and Patriarch differs is their “special” attack. It's recommended that each side marks their respective Eye using squad markers, as the markers do not disappear when the Eye becomes untargettable or teleports. It is composed of a tank, healer and then rest of your DPS. Players caught inside its hitbox will be captured by the Echo, dragging them along and dealing rapid damage to them. These 3 mini bosses must all be slain in the same instance to receive their corresponding reward. Failing to do so within the 15 second time limit results in death of that player. Your team must CC the Greater Magma Elementals and their shield away from the Lava Elementals such that they are vulnerable and can be cleaved. The 100% to 66% burn phase occurs right after the Ancient Invoked Hydra Legendary boss dies. 169 replies on “SWTOR CM Weekly Sales December 4 – December 11” Gibbz says: December 4, 2017 at 7:50 pm. The cones deal medium damage after 3 seconds and contrary to the cones known from. by Phoenix. At those thresholds, the next wall will spawn 10 seconds after the respective HP is reached. Then, 5 people are sent to take the second green, one of which is called "sacrifice" (or "sac"). Stolen skills are unique skills to the thief profession and its elite specializations Daredevil and Deadeye. 7 Counters; 8 Top Streamer(s) 9 See Also; Welcome to the Builds Archive. He will deal approximately 75% of the Patriarch’s HP as damage to each Wyvern and stun them. Link is supposed to remain a lefty!!! If the squad's damage per second is too high, too many green circles may spawn all at once and all players may reach 3 stacks and be unable to take any more circles, leading to a wipe. Currently playing and covering SWTOR, GW2, and TSW. This attack steals all boons, deals damage, applies 6 stacks of Torment, and knocks players backwards. Counter Strike. A healer may be left to support the tank if necessary. The biggest raid wiper mechanic here is Qadim’s upgraded Flame Wave attack. If your team lets any of these Lava Elementals near Qadim he will gain Fiery Surge stacks for 2 minutes, making him deal more damage during the burn phase and for the next kiting phase. Chronomancers make great tank here and also good power DPS for doing lamps & elementals due to their ability to pull trash mobs together for easier cleaving or removing the CC bar from the Magma elementals. In order to have a successful interaction with the seals, players have to wait for the interaction bar to fully charge. ; Cairn has a 200 range diameter hitbox, which is considered large. Basics. Make sure you cleave down the Lava Elementals before they get to Qadim. Collecting it will prevent the enforcer from spawning during main Dhuum fight. You want to have people for the following three roles initially, [youtube=https://www.youtube.com/watch?v=fGxuOhCSEZc&w=448&h=252&hd=1], [youtube=https://www.youtube.com/watch?v=SJGQCnpAOSw&w=448&h=252&hd=1], [youtube=https://www.youtube.com/watch?v=QjYmd13lVaw&w=448&h=252&hd=1]. There are four rectangle-like shapes on the ground ("dominoes"). Condi Reaper also has a faster damage ramp up time thanks to the bleeds applied by the "Shroud Combo"; and thanks to a signifi… It is everyone's responsibility to grab green circles. Keep in mind here that once you CC the Greater Magma Elementals, they will come and use attacks on your party. Numbers To Aim For. The Skeleton of Dhuum should be dead. After interacting with all seven seals, players have to quickly return to the protective bubble and will have 20 seconds to damage Dhuum until he goes invulnerable again. CONSOLES. If the lamp team was fast you will not have a second meteor CC bar but if they were slow you will need to break again. As the final encounter, you have to defeat and imprison Dhuum. If they successfully manage to grab it, they are  Empowered and will run around with it until the light expires. Qadim is a mechanics heavy end boss for the Mythwright Gambit raid wing. Throughout the fight Qadim will spawn circular fire AoEs that are near the corners of each triangular platform. Players not part of the lamp team need to stay away from the center. Tail Swipe is simply a side tail sweep that can be easily side stepped and has a clear telegraph. This is a website for generating dps reports for Guild Wars 2 raids. Files are processed through Elite Insights 2.31.0.0 and then hosted at a unique url. Otherwise you will need to deal with them the same way as before. They can kite and outsustain the light thieves, or cleave them down. If you can push Qadim to 66% before these lava elementals reach Qadim, then you can just ignore them. Power DPS is preferred here due to short burst fights. Using the stun will consume the orb and light the area for 7 seconds. Condition 25000. At 90%, 66% and 33% Boss HP, the outer circle of the arena will become orange and vanish 3 seconds later, reducing its size. This can lead to deaths if the players are knocked down right when Qadim does his Flame Wave. This can be out healed. When it hits a wall it turns around, adjusts its path (determined by player positions as it turns) and resumes charging. Your job as the Elemental Kiter is to run around the platform around Qadim, avoid his attacks and kill the Lava Elementals as soon as they spawn, preventing them from getting absorbed by Qadim. 1 DPS per Pyre Guardian, needs boon strip for two of the Pyres. Avg: 23000. Dhuum will steal all boons if he hits someone with the dive attack. Designed for: Conquest. The Destroyer will immediately start with a breakbar, which if not broken quickly enough will spawn sets of Destroyer adds on your party and the kiter, making their job difficult. If the timer expires before the boss is dead, all players will die instantly. Both will spawn Fingers of the Dead in matching patterns. This damage can be blocked or mitigated by protection. This has to be repeated until all six torches are burning. These will only hit you if you are standing still, so continuously move and you do not need to worry about this attack. Most of the playerbase, however, takes an easier approach: Two or three players stay with Desmina to grant her healing,  Aegis and  Superspeed (if not possible,  Swiftness instead). The last player to use the special action skill will be  Fixated, temporarily serving as the tank. At Dhuum: Go beside Dhuum when the battle begins and kill yourself so you can spawn as a soul. At the start the squad can damage the boss until the first Twisted Spirit spawns, but without killing the Mouth. Aggro is again proximity based. If you fall off of the platform you will take ticking damage and be pushed back up as if you are flying. As the AoE reaches the outer border, the mine explodes, dealing moderate damage and stunning players for 2 seconds. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Movement when collecting the red orbs is a bit unconventional, and may require additional practice. The Dual Bite attack will also apply poison, bleeding, and chilled if you are hit by it. While in this phase, all players will have to collect 5 orbs each, failing to do so in 30 seconds will result in that player's death. Wall-like AoEs, similar to the previous encounter, will move along and across the path. If the entrance is placed too early, it will disappear and go on cooldown. GW2 Timer is a timer utility app for Guild Wars 2 (GW2) gamers. Several of the platforms will now rotate and you will need to wait for the plafforms to line up to make it across. Once they are teleported a physical lamp with low HP will spawn in the middle of the arena. Rubberband, inexperience, poor spawns. While outside the protective bubble players take heavy damage each second like during the River of Souls encounter. From Guild Wars 2 Wiki. There are also bouncing fire balls that occur throughout the fight as well I think. .They will give Qadim 25 stacks of Stability, Protection and Retaliation until they are killed. Since Spatial Rifts are usually not taken care of, gradually more and more Spirit Hordes will follow them, and could strip the Aegis from Desmina that is supposed to prevent the heavy damage from the Hollowed Bombers' explosions. eastcoastrapist.comeastcoastrapist.com Hooks. PlayStation3. Here he will remain stationary in one corner of the triangle platform and spawn 2 Greater Magma Elementals each with 4 Lava Elementals. Your Power Banner Berserker should take green one, Heal Druid green two and whoever gets the bomb should take green three. When an Eye reaches 70% health, it will summon a Minotaur in their labyrinth. An influx of murderous undead relentlessly hunt innocent worshipers of Grenth. When the boss health reaches 1% the timer stops and he won't take any damage nor spawn greens until all the green circles in the arena have been picked up. *Stay on the seal where the SS mantain the ward* Always Spam 1 until the Dhuum's rest bar is full. Players will find they may have to periodically leave the bubble to clear various mechanics. Two players (the closest and the second closest to Dhuum, and never the tank) will be selected to receive, Starting at 90% Boss HP, Dhuum turns around and slams his scythe towards the middle of the room occasionally (this attack seems to have a 30 second cooldown), creating an orange expanding AoE circle (that actually does not hurt) and having cracks emerging from the point of impact. Players interested in getting started in raiding may check out the GW2 Raid Academy Discord [US] (not affiliated). Legendary Boss team: Rest of the raid will be on this team. They should keep an eye on the remaining stun time, and use Flare right before it runs out. Prior to aggroing a Skeleton of Dhuum, make sure you are wielding your weapon set with the "Sheltered by Faith" shield. Shortly after, a rock wall forms at the entrance, preventing players from exiting the designated arena. The Eyes are untargettable and invulnerable to damage unless they are  Exposed by a light orb nearby lighting up the area. How you deal with this set will depend on your raid group’s damage. Every time you enter the ToA, in addition to "x achievements required to earn the favor of the gods" you'd get a "x more Underworld deaths to Dhuum's escape." The squad is split with 4 players on the north side, 4 on south and 2 on top of the ledge. Their behavior is mostly that of typical Underworld creatures - vile, murderous, and pretty uninteresting - but according to experts in necromancy, some of them seem to be targeting priests of Grenth. After using Steal as Thief, Swipe as Daredevil or Deadeye's Mark as Deadeye (F1 on the Mechanic Bar), the stolen skill will be stored in the F2 skill until used. Spawns are clockwise for both enemy types and the spawns points can be seen in the graphic. Dhuum will go invulnerable, ripping all player's souls and lifting them towards the ceiling of the room. In Challenge mote falling off the platforms is an instant death. It provides countdown timer and notifications of Tyria's world bosses spawn time, including Dry Top's Bosses and Heart of Thorns meta events with exact Boss's locations and waypoint codes PC Gaming Show und PS5-Event - das erwartet uns diese Woche - 09.06.2020 um 09:31 Uhr von Karsten Scholz - In dieser Woche erwarten Gaming … Slash is a combo of two attacks where the wyvern sweep with one arm and then follow up with a pound with the other arm. If not you are given  Unbridled Fear and Fear. He will constantly fire a cone of ice shards towards the tank, which can be avoided by standing beyond its range, blocking, evading or with invulnerability. I know some folks have optimized the GS rotation to around 35k in ideal situations without using full counter. There are 2 main strategies to tackle this encounter. If they succeed, they will be fully revived and receive the, Note that other CC can be used freely including, The duration of the light orb's stun can be extended with traits such as. Touching them will instantly kill a player and their damage cannot be avoided. This AoE can also be used to damage enemies. Cast "By Ural's Hammer! Last updated: November 11, 2020 Jumping from one MMO to another is not as easy as it sounds, many feel confused and lost. These wall-like AoEs slowly move over the platform during the entire fight, starting in cardinal directions (a wall takes 20 seconds to cross the entire platform). The second skill,   Flare, is a channeled explosion that stuns nearby enemies and creates a large blast of light. The elementals will slowly move towards Qadim and if they get into his hitbox, Qadim will absorb them, gaining a stacking buff called Fiery Surge for 2 minutes that give him 20% more damage and 2% faster skills per stack. Even if this doesn't cause you to fall off the edge you are killed shortly afterwards. Infiltrate the Underworld and join the struggle for control over the fates of the living and the dead. Nothing more? They are indicated on the minimap as red horned skulls. This boss has very little health and can be quite forgiving towards low damage team comps, but he does have an enrage timer, after which he will wipe the group. I upgraded my rig several times just to get more fps in GW2, but all i get is more fps between the … Seismic Stomp and Shattered Earth are fairly similar attacks. They teleport within their respective labyrinths and  Fear everyone within line of sight when they reach 85, 70, 55, 40, 25 or 10% of their total health. Once a total of 20 red orbs have been picked up from the air, all the six torches will be lit up and the Eater of Souls will not be able to regenerate anymore. Throw the light orb to help your allies navigate in the darkness. The 4 players on each side should wait until they have 3 light orbs ready. Not receiving a stack for 30 seconds results in losing all stacks. Players must be aware where it is charging before collecting one's souls, sometimes avoiding Echo first before collecting soul. With Corrupt the Living, the Soulless Horror brings the hammer back over its right shoulder and swings counter-clockwise in a slicing arc about its body, applying. During the pull he hovers above an orange AoE circle that pulses heavy damage to anyone touching it. The following mechanics will occur at predefined sections of the path, often simultaneously: The entire squad could stay within Desmina's dome and clear mechanics as they reach them. While the Challenge Mote is active, a smaller version of Dhuum called the Ender's Echo will be an ever present threat. Otherwise, the designated players should keep an eye on where the Lost Spirit spawns to take the green in time. Spam 5 and kill him. 2021 MMO Guides, Walkthroughs and News. Wave of Force is simply a telegraphed 3 slice conal swipe that will knock players back if not avoided. If killed they will drop the orb on the floor. All aggro in this fight is proximity based. Jump or glide to the platform and land close to the initial set of flesh wurms to take out. Dhuum offers a lot of sources to trigger . When they get to an orb they will channel the pick up animation, indicated with a clock timer above them. After that, the Broken King can be defeated. Every room (other than your starting and ending points) contains a set number and type of mob that you must kill to progress. The player will be given a short time to gather enough purple orbs (similar to the end boss, Dhuum's mechanic) scattered along the path. All other small orbs are random. After the encounter starts the mesmer places the entrance of the portal on top of the ledge, towards the south Eye. In Seismic Stomp he will simply pound the ground with a wave attack. During the second CC the same teleport AoE will spawn in his hitbox that will again teleport any players in it to Qadim on the other side of the arena if they do not dodge out of it. ← GW2 Soulless Horror Raid Guide → GW2 Dhuum Raid Boss Guide. Guild Wars - Account. So if you had squad markers for the pyres from the previous round, just go counterclockwise from them for the new Pyres. This process can be repeated until Dhuum dies or the timer runs out. Upon taking a green the player has the effect  Fractured Spirit for 90 seconds, which prevents them from taking two consecutive greens. Counters. Then, the Mouth can be killed anywhere on the arena. Mobility skills are recommended. DKPminus. The timer is however reset at certain HP thresholds: 90%, 66% and 33%. Nintendo Wii. The interaction is sped up if the player is under the effect of Quickness. If you get hit by this AoE (can be sidestepped or dodged), you will be teleported to Qadim’s current platform, which means then you will need to run back to the Hydra, resulting a DPS loss. This can be very useful for many counters like (Orb Push) , (Slubbling Pull) or (Add Pull). The minotaur attacks the players and spawns AoEs that prevent all healing for several seconds. Condition 27000. For the Fiery Meteor attack, the hydra will cast a meteor on every player on the arena (except for the Lamp Team) for every second you do not break its bar and this can very easily wipe players especially if they are stacked, so quick breaks like Tides of Time/Moa are vital. Most skills in Guild Wars 2 … Note a newer configuration of the platforms and the locations of Qadim and Lamp. Welcome to my guide for Qadim, also known as Q1, the third encounter in Mythwright Gambit. This team is required at start of 100%, 66% and 33% phase and they have a very specific job of summoning help for the Legendary Boss team upstairs. FarCry. Unlike previous iteration of this skill, there is no longer a golden ring telegraph prior. Cairn The Indomitable has 2597 armor (1374 toughness and 1223 defense). These swirling scythes slowly traverse the platform throughout the fight atop a small red AoE circle. Before you can damage Qadim, you need to boonstrip and take out the Protection and Retaliation Guardian Pyres along the way. This Echo does not attack, but instead charges directly at players in a straight line. PSP. They consist of segments, one segment having the width of 1/5 of the platform's diameter. Hall of Chains • Mythwright Gambit • The Key of Ahdashim, Guild Chat Episode 58 - The Hall of Chains, https://wiki.guildwars2.com/index.php?title=Hall_of_Chains&oldid=2221172. Patriarch/Matriarch attack cycle goes: Tail Swipe-> Slash –> Fire Breath ->Tail Swipe-> Slash -> Slash –> CC/Wing Buffet. The class is so misbalanced that almost any counter in-game is effective against us, anti-melee or anti-caster! Keep an eye on his defiance bar to break it as fast as possible. You will be your own boss and travel the world with your friends and relations at any time and enjoy your time together with them. This applies to the Hydra, Destroyer, Wyverns, and Qadim (although don’t stand in Qadim’s hitbox as he has a Toxic Trail like damaging effect). Doom. How to Use. The Ice Elemental will again knock out 80% of the HP of the Destroyer and stun him. Upon reaching the exit room you will encounter an allied mob. If a crack covers a green circle, there is usually a small safe spot on the edge to stand on. Continue damaging the Destroyer until he is dead. Dulfy.net is a website focused on creating high quality guides and walkthroughs for various MMORPGs to help gamers improve and enjoy their game experience. Whenever someone plans on taking a green, they will go stand in it well in advance so the squadmates know it is being taken care of. Both Wyverns have similar attacks: Tail Swipe, Slash, and Fire Breath. At the start, there are 3 players on the ledge while the rest wait on one Eye (conventionally the north one), one of which has to be a mesmer with   Portal Entre and   Mimic. The boss's most threatening attack is Hungering Miasma ("Puke"), for which he will face into the direction of the closest player (except the tank) and create a large cone of poison in front of him. He will jump around to the different corners of this platform until he reaches about 15%. Zommoros’ platform will move your raid team to the entrance and then you start with a brand new platform configuraiton to get to Qadim. Haven’t tried it yet, Want to know reliable web-based earning money opportunity to profit atleast $15000 per month? 2 players per Greater Magma Elemental/Lava Elemental with one having a CC. Conventionally, the tank will make the boss face north and generally stand far enough so his autoattacks don't reach him. Guardian Pyres spawn at the three “corners” of the map on platforms now disconnected from rest of the fight arena that can be accessed via jumping through the purple transporter balls. These players should pay attention when placing the "time bombs" so they don't accidentally kill each other, especially when there are walls nearby. If a player realizes they are about to take a green when they already have 3 stacks, spam pinging the effect or any ability on squadchat can alert the healers they will need healing. Ancient Invoked Hydra: 25,238,400 HP, 540 hitbox, Apocalypse Bringer: 25,238,400 HP, 540 hitbox, Wyvern Matriarch/Patriarch: 12,619,200 HP, 540 hitbox, Greater Magma Elemental: 94.378 HP, 130 hitbox, Lava elemental kiter: This role can be done by solo by a Thief with Signet of Malice and Invigorating Precision, or it can be duo’d by a DPS class (power preferred) and a support class to keep them alive and hold Qadim’s agro by being closer to him than the DPS. There is no telegraph for this combo attack. Matriarch has a Wing Buffet attack where she will raise up both arms and then start blowing wind, knocking back any player in front her, possibility off their platforms. Every 80 seconds starting roughly at 7:05, Dhuum dives into the ground, emerging at a random target and placing the Death Mark AoE on the ground that lasts 2 minutes. Chrono is the ideal tank here as it has lots of active damage mitigation skills. Players need to protect Desmina as she traverses the River of Souls – a path to the next encounter. 4 cone shaped AoE starting from the boss that will cause damage after 3 seconds; this is always followed by the same pattern rotated by 45 degrees. Platforms will also disappear and reappear throughout the fight as part of the mechanic for certain phases. The players who stay with Desmina have to take care of granting  Aegis for the Hollowed Bombers' explosions, speeding her up with  Superspeed (or  Swiftness) and heal her if any mechanics were to hit her. Druids can combo their. Learn how your comment data is processed. Here we aim to use your current knowledge of retail World of Warcraft to make the transition to Guild Wars 2 easier. Run to the allied monster with the green circle and have everyone in your lamp team stand inside it to get teleported back out. - You can negate the damage from the "Soul Split" attack but you will still lose your soul and get Torment. Speaking with Desmina upon beginning the River of Souls escort: One of the following when a Lost Spirit spawns while fighting the Eater of Souls: After defeating all the guardians of the Grenth Statues: When Dhuum's hand reaches out to kill a Reaper: When Arcing Affliction is applied to a player: One of the following when a player dies during the River of Souls escort, Statues of Grenth, or Dhuum fight: Uttered by allies throughout the battle:[verification requested]. Cast 2 for healing spirits or necro, cast 4 on Emo When he needs! There is also the CC breakbar mechanic as well. Another set of Greater Magma Elementals and Lava Elementals will spawn. Take on Power Banner Berserker to help upkeep a bit more Might and for clutch resurrections. It will also steal light orbs, preventing players from hitting the Eye and making itself stronger, gaining  Empowered. All three attacks are well telegraphed and can be dodged easily.His attack pattern is: CC -> Wave of Force -> Wave of Force-> Seismic Stomp-> Wave of Force -> Wave of Force -> Shattered Earth –> CC. So this means that whoever is closest to Qadim and any of the Legendary bosses will have aggro. Being caught in the AoE seperates you from your soul similar to the Greater Death Mark attack. It is recommended to make the boss stand between the highlighted domino and the squad, so this attack doesn't cover where he needs to be killed. Every 30 seconds, starting at 60% HP, Shackle mechanic will occur. Simply move to the closest one during this process and begin again. Send feedback. After its defeat, it is revealed that it was the possessed body of Desmina, who quickly reclaims it back. Not getting hit by this attack and finishing the encounter awards the. Have the tank and group circle around together and eliminate all flesh wurms. Skeletons of Dhuum. Desmina herself receives damage from enemies and mechanics and can be healed. The minotaurs, when spawned, wander around the maze until they encounter players. After a short delay, Dhuum will pull all players towards the middle. The teleported lamp players will be placed in the menagerie in the lamp, which is a set of 16 rooms in a 4×4 grid. Your screen will have a yellow border if you step into the AoE so if you are quick you might be able to dodge out of it. After this cycle they will move to another platform and continue their cycle. Aggro is proximity based and the Hydra has a very large hitbox so do not get too close unless you are the tank. He will do this with his right hand, left hand, and both hands (larger cone). Lamp Team is composed of 2-3 power DPS, usually with a Power Chrono and an additional DPS such as Guardian. FAQ. During the last phase when Dhuum becomes vulnerable: Forsaken Thicket (Spirit Vale • Salvation Pass • Stronghold of the Faithful) • Bastion of the Penitent It spawns at the entrance of the fight arena. The boss breakbar must be broken twice, once after each green, to allow the players in the air to move freely and collect the orbs in time. Zommoros dual wielding Eternity Greatswords will be your ally for this round. This strategy requires high DPS and can easily fail if DPS players accidentally overwrite the stun. Blue glowing Imbued Mushrooms spawn counter-clockwise in one of four fixed locations every 50 seconds. You will need DPS assigned to each pyre to take them down quickly. Any currently active walls instantly disappear when the boss gains a breakbar. Talk to Mayor and get back to the fight with Dhuum. The Hydra has a very basic but hard hitting attack pattern that should be absorbed by your designated tank. NEVER CAST 3! After the wyverns moves to a new platform, your Lamp Team down below should be near finishing so the designated lamp breaker needs to break them out. Special thanks to sK for the raid carry and Rubik for writing the initial draft. You will start in the northwest corner and must make your way to the southeast corner. The cone of this attack represents the area in which damage is applied, while the claws pull players in from a 1200 unit range.

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